Blending. Evil. Why evil? Why good for that matter? Control. It’s all about control. Sliding dial. Manipulating the scale. Left to right then back again. Adjustments, about making adjustments. Game adjustments, control. Sliding dial adjusting mixtures. Mixing good and evil. Like mixing paint. Results depend on formulation. Adjusted events. Changing directions. Mixtures of evil and good. Percentages of each alter the course. Playing the game. Adjusting the mixture, altering events, results. Never ending mixtures. Immeasurable adjustments, blends. Interminable possibilities, canvases. Over and over the game is played. When it ends ….